Going Medieval Multiplayer Mod Official

The primary mechanic of Going Medieval is the ability to pause, speed up, and slow down time. In a multiplayer environment, this becomes a User Experience nightmare.

Colony simulators rely heavily on deterministic math. If a pawn decides to walk left, that decision must be calculated identically on two different computers to prevent desynchronization. Going Medieval was built from the ground up as a single-player experience. Retrospectively forcing determinism is a massive undertaking that often requires rewriting the core physics and pathfinding engines. going medieval multiplayer mod

Going Medieval is a base-building and survival game set in a fictional medieval world, similar to RimWorld but in full 3D with layered construction. The base game is strictly single-player. The (often called Medieval MP Mod or GoMed MP ) is an unofficial, open-source modification created by fans that allows multiple players to control the same colony simultaneously over a network. The primary mechanic of Going Medieval is the