Renpy Editor Save __exclusive__ ★ Must See
define editor.backup_on_save = True define editor.max_backups_per_file = 10
We’ve all been there—you’re testing your game, or a player is deep in a route, and suddenly the game crashes or closes unexpectedly. While Ren'Py has a built-in renpy.save() function, integrating it seamlessly into the editor workflow can be tricky. renpy editor save
init python: # Configuration: How often should we auto-save? (In interactions) # Default is every 50 clicks/interactions. AUTOSAVE_INTERVAL = 50 define editor
Standard auto-save often triggers on every screen transition, which can cause micro-stutters on low-end devices. This method only triggers after a set number of interactions, making it much lighter on performance while still securing progress. (In interactions) # Default is every 50 clicks/interactions
To "produce" or finish a complete story, you must explicitly tell Ren'Py when the narrative has concluded.
if autosave_counter >= AUTOSAVE_INTERVAL: # Use a specific slot name so it doesn't overwrite player manual saves # "editor_autosave" is a hidden slot. renpy.save("editor_autosave", "Auto-Save Backup") autosave_counter = 0
"Save" screen and click an empty slot. Quick Save: Press Q.Save in the quick menu (usually at the bottom of the screen) or use the S key. Auto-Save: Ren'Py automatically saves your progress periodically. You can find these in the "Auto" tab of the Load/Save screen. Reddit 3. Locating and Deleting Save Files If you need to clear your save data for a fresh test: File Location: Saves are usually stored in