Now spawn 10 collectibles in your PlayScene:
In your PlayScene:
draw(renderer) renderer.setColor(this.color); renderer.fillRect(this.pos.x, this.pos.y, this.width, this.height); melonjs tutorial
Leo turned back to his screen. The blank file was gone. The blinking cursor was now writing history. He wasn't just a programmer anymore; he was a game developer, powered by melonJS. Now spawn 10 collectibles in your PlayScene: In
To make this work, you’ll need to pass a reference. A cleaner way: use a (me.event). But for brevity, store the UI in a global game variable or use a static singleton. he was a game developer