If you are creating a card and want to explain why small creatures can't be blocked, here is some thematic text to add flavor:
(Creatures with power 2 or less are unblockable.) creatures with power 2 or less can't be blocked
A creature only needs to have power 2 or less at the moment blockers are declared. This means you can attack with a 2/2, ensure it isn't blocked because of the "power 2 or less" rule, and then use a spell or ability to pump its power to 10/10 before damage is dealt. It’s a bait-and-switch that can end a game in a single swing. 5. Strategic Weaknesses If you are creating a card and want
"The high walls were built to keep out giants and armies. They never thought to look down at the mice, or the shadows that move like them." The Low Road: Suggests a literal path beneath notice. creatures with power 2 or less can't be blocked
If you are creating a card and want to explain why small creatures can't be blocked, here is some thematic text to add flavor:
(Creatures with power 2 or less are unblockable.)
A creature only needs to have power 2 or less at the moment blockers are declared. This means you can attack with a 2/2, ensure it isn't blocked because of the "power 2 or less" rule, and then use a spell or ability to pump its power to 10/10 before damage is dealt. It’s a bait-and-switch that can end a game in a single swing. 5. Strategic Weaknesses
"The high walls were built to keep out giants and armies. They never thought to look down at the mice, or the shadows that move like them." The Low Road: Suggests a literal path beneath notice.