The story progresses based on the breaking of "Gourds". If you do not break them through conquest by specific turns (Turn 30, 50, etc.), they break automatically, often forcing you into wars with major powers like the Takeda Clan or Mouri Clan. Early Game Conquest Order
: Your primary resource. Each turn starts with a set number of "fans" (typically 2-3); every major action, such as attacking a territory or engaging in a character event, consumes one fan. sengoku rance guide
Sengoku Rance Ultimate Guide: Conquering Japan with Rance Sengoku Rance (Rance VII) is a complex blend of strategy, resource management, and visual novel elements. Succeeding requires balancing territorial expansion with character development and satisfying the whims of the titular protagonist, Rance. This guide covers essential mechanics, optimal conquest orders, and top-tier units to help you dominate the Sengoku period. Core Gameplay Mechanics The story progresses based on the breaking of "Gourds"
: The "Main Route" (True Route) is triggered by the breaking of five gourds held by specific houses (Oda, Takeda, Uesugi, Mouri, and Hojo). Breaking these too early can force you into difficult end-game scenarios before you are ready. Essential Combat Strategies give beginner tips please - Sengoku Rance - GameFAQs Each turn starts with a set number of
: Limits your total army size. Every commander you hire has an upkeep cost that subtracts from your maximum NP.