|work| | Samp Sscanf

His first version without sscanf worked sometimes . But if a player typed /givecash 5 1000 – fine. If they typed /givecash 5 1000 – crash. If they typed /givecash 5 – crash. If they typed /givecash hello 500 – crash.

#include <stdio.h>

sscanf(input, "%9s %d %f", greeting, &number, &pi); samp sscanf

sscanf reads input from a string str and stores the extracted data in variables according to the format specified in format . The ... represents a variable number of arguments, which are pointers to the variables where the extracted data will be stored.

The magic line:

// Command: /ban [playerid/name] [days] [reason] CMD:ban(playerid, params[]) new targetid, days, reason[64]; // Parsing the parameters // 'u' finds the player, 'i' gets the days, 's[64]' gets the reason if (sscanf(params, "uis[64]", targetid, days, reason)) return SendClientMessage(playerid, -1, "Usage: /ban [playerid/name] [days] [reason]"); if (targetid == INVALID_PLAYER_ID) return SendClientMessage(playerid, -1, "Player not found!"); // Logic for banning goes here... return 1; Use code with caution. Advanced Features 1. Optional Parameters

One night, 35 players online. Alex's manual parsing failed on a single space. The command callback returned 0 (meaning "command not found"), so SAMP thought /givecash was an unknown command. Then another system tried to interpret it, and – . All 35 players disconnected. His first version without sscanf worked sometimes

Now, sscanf did everything: