You can play "local" multiplayer over the internet using tools like the Parsec software or the built-in Netplay in Dolphin. Popular PC-Specific Mods

Playing Tenkaichi 3 on PC via emulation is the to experience the game today. You get 4K resolution, stable 60 FPS, mod support (including DB Super characters), and online play via Parsec—far superior to the original PS2 or Wii versions. The lack of an official port is unfortunate, but the community has made the PC version the most feature-rich.

Below are the detailed features when playing on PC via emulation, which surpasses the original console experience.

Dragon Ball Z: Budokai Tenkaichi 3 (2007) remains a watershed moment in arena-fighting game design, lauded for its massive character roster and destructible environments. Despite its critical acclaim, the title remains trapped on seventh-generation console hardware (PlayStation 2 and Wii), suffering from resolution caps, framerate instability, and input latency. This paper explores the technical requirements and architectural modifications necessary to realize a "Definitive Edition" on modern PC hardware. By analyzing the game’s engine structure, memory management, and netcode, we propose a framework for a PC port that includes high-resolution texture upscaling, uncapped framerates, and the implementation of rollback netcode to modernize the competitive scene.

A "Tenkaichi 3 PC" release is technically feasible but requires more than a simple wrapper. It necessitates a reconstruction of the game loop to handle variable framerates, the injection of modern input APIs to reduce latency, and the implementation of rollback netcode to sustain a competitive player base. By addressing these architectural constraints, developers could transform a legacy PlayStation 2 title into a modern esports contender, capitalizing on the enduring popularity of the Dragon Ball franchise.