Head Hitbox Script -

# Left Face glColor3f(0.0, 1.0, 1.0) glVertex3f(-0.5, -0.5, -0.5) glVertex3f(-0.5, -0.5, 0.5) glVertex3f(-0.5, 0.5, 0.5) glVertex3f(-0.5, 0.5, -0.5)

: To prevent cheating, damage should always be calculated on the server. The client sends a request, and the server script verifies the distance and timing before applying damage. Risks of Exploitative Scripts head hitbox script

# Back face glColor3f(0.0, 1.0, 0.0) glVertex3f(-0.5, -0.5, -0.5) glVertex3f(-0.5, 0.5, -0.5) glVertex3f( 0.5, 0.5, -0.5) glVertex3f( 0.5, -0.5, -0.5) # Left Face glColor3f(0