The first wave came. Screamer mutants—pale, twitching things with too many teeth. They charged.
This loop solved a major problem in shooter design: the mid-game lull. In many shooters, acquiring a new weapon often makes the game easier but less interesting as you rely on the "best" gun. In Bulletstorm , the new weapons (like the Flail Gun, which shoots two explosives linked by a chain) didn't just increase damage; they exponentially increased the number of kill combinations. bulletstorm
A second mutant jumped from a catwalk. Nakamura flicked her wrist again, wrapping the Leash around its ankle, and slammed it into a third mutant. The two bodies crumpled. “Bowl-a-rama! +100!” The first wave came