| Region | # of Asteroids | Approx. M per Asteroid | Total M | |--------|----------------|------------------------|---------| | Central Belt | 7 | 300‑350 | | | N‑E Cluster | 3 | 250 | ≈ 750 M | | S‑E Cluster | 3 | 150‑250 | ≈ 600 M | | N‑W Cluster | 2 | 220 | ≈ 440 M | | S‑W Cluster (Nebula Edge) | 1 (large) | 400 | ≈ 400 M | | Grand Total | 16 | — | ≈ 4 440 M |
| Phase | Build Order | Reason | |-------|--------------|--------| | | 1 × Mothership → 1 × Scout → 1 × Sling → 1 × Construction Ship | Scouts scout the nebula; Slings are cheap anti‑fighter that can defend the belt. | | Mineral Rush | CS → Scout → Sling → Mothership‑Core | Mantis excel at quickly harvesting asteroids; the Sling can also act as a mining escort . | | Mid‑Game | Add Stealth Ship (cloaked) → Scout ×2 → Sling ×2 | Stealth ships hide in the nebula, allowing you to harass enemy miners from behind. | | Key Positions | - Nebula‑Edge : station a Stealth Ship + a Sling for surprise attacks. - Belt‑Gate : use Scouts as early pick‑off units. | Mantis units are cheap, fast, and have built‑in cloaking (Stealth). Use them to force the enemy to split their forces . | homeworld kellyville map
At its peak, it was billed as one of the largest display villages in the world, featuring approximately 120 homes . | Region | # of Asteroids | Approx
| Phase | Build Order (≈ 30 s per step) | Reason | |-------|------------------------------|--------| | | 1 × Mothership → 1 × Marauder → 2 × Marauder → 1 × Construction Ship (CS) | Get a Marauder for early harassment of the opponent’s miners. The CS will claim the first central asteroid. | | Mineral Rush | CS → Scout → Marauder → MCC‑01 (Mothership‑Core) | Secure two central asteroids as fast as possible. | | Mid‑Game | Add Gunship (anti‑fighter) + Construction Ship → Marauder ×3 | Gunships protect your mining convoys while you expand to the N‑E cluster . | | Key Positions | - Belt‑Gate : station a Marauder + Gunship. - Nebula‑Edge : keep a CS with a few Marauders for a “quick‑grab” of the S‑W cluster if the enemy is weak. | Terran units are cheap and fast, making them ideal for hit‑and‑run in the belt. | | | Mid‑Game | Add Stealth Ship (cloaked)