Pixel Speedrun Unblocked 66 |link| Jun 2026
// restart button document.getElementById('resetBtn').addEventListener('click', () => fullReset(); );
// ---- PLAYER (pixel runner) with dynamic pose ---- let legOffset = (player.isOnGround ? Math.sin(Date.now() * 0.018) * 3 : 4); ctx.fillStyle = "#3ecf8e"; ctx.fillRect(player.x, player.y, PLAYER_WIDTH, PLAYER_HEIGHT); // pixel face ctx.fillStyle = "#000000"; ctx.fillRect(player.x+6, player.y+6, 4, 4); ctx.fillRect(player.x+14, player.y+6, 4, 4); ctx.fillStyle = "#f0d050"; ctx.fillRect(player.x+10, player.y+12, 4, 3); // cape / scarf ctx.fillStyle = "#e34d8c"; ctx.fillRect(player.x-6, player.y+8, 6, 12); // legs animation ctx.fillStyle = "#2f9e6e"; ctx.fillRect(player.x+4, player.y+18, 5, 6); ctx.fillRect(player.x+15, player.y+18, 5, 6); // pixel sneakers ctx.fillStyle = "#2c2e3e"; ctx.fillRect(player.x+3, player.y+22, 7, 4); ctx.fillRect(player.x+14, player.y+22, 7, 4); pixel speedrun unblocked 66
// 1. timer update if(startTime !== null && gameRunning) let now = performance.now(); let elapsed = (now - startTime) / 1000; currentTimer = elapsed; updateTimerDisplay(currentTimer); // restart button document
button:active transform: translateY(2px); box-shadow: 0 1px 0 #0b0e14; ctx.fillStyle = "#3ecf8e"
.stats display: flex; gap: 32px; background: #01010180; padding: 6px 18px; border-radius: 40px;
.status background: #071013; padding: 5px 14px; border-radius: 60px; font-weight: bold; color: #ffd966; font-size: 1rem;

