Ready Or Not Fling

| Technique | Input | Effect | |-----------|-------|--------| | | Sprint → Hold Q or E → Press A or D + Jump | Flings you diagonally. Best for clearing corners. | | Crouch Fling | Sprint → Hold Q / E → Press C then instantly Spacebar | Lower profile, shorter distance. Useful under windows. | | Chain Fling | Land from first fling → Repeat inputs immediately | Consecutive mini-flings. Very hard on stamina. |

Participants stand behind a line and are tasked with flinging balls into a target area. The twist? The distance, the weight of the ball, or the size of the target changes each round, requiring players to quickly adapt and be ready or face the consequences. ready or not fling

| Mistake | Why it fails | Fix | |---------|--------------|-----| | Pressing jump before lean | No collision offset | Lean first, then jump within 0.1 sec | | Releasing sprint | Momentum reset | Hold Shift until you land | | Holding jump too long | Game reads as long jump | Tap Spacebar quickly | | Moving mouse during fling | Direction changes mid-air | Keep crosshair steady | Useful under windows

The game’s movement system tries to correct your collision capsule when leaning while sprinting. Jumping forces a position recalculation, and the engine over-corrects by flinging you forward. | Participants stand behind a line and are

"Fling allowed?" – Most will say no.

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