Sprite Sheet - Cocos2d
// C++ (Cocos2d-x) Vector<SpriteFrame*> animFrames; animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("walk_01.png")); animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("walk_02.png")); animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("walk_03.png"));
// C++ (Cocos2d-x) // Load the .plist and corresponding .png SpriteFrameCache::getInstance()->addSpriteFramesWithFile("game_sprites.plist"); cocos2d sprite sheet
Here are some solid features about Cocos2d Sprite Sheets: // C++ (Cocos2d-x) Vector<