Prototype 2 Multiplayer -

Yet, the ghost of multiplayer haunts the franchise. When the development studio was shut down shortly after the game’s release, the dream died with it. Prototype 2 stands as a monument to a specific type of AAA game: the lonely, overpowered, single-player monster. It is a masterpiece of isolation. But looking at modern hits like Evolve (which failed) or Marvel’s Avengers (which struggled), one wonders if Prototype ’s unique brand of biological chaos was simply too volatile for the stable confines of a server room. Perhaps the reason we still talk about Prototype 2 is precisely because we never got to share it. The loneliness is the point. The monster, by its very nature, must be alone.

Prototype 2 could have perfected this. Imagine a 1v5 mode: one player controls Heller (or a similarly evolved runner), while five other players control specialized Blackwatch units. One player could pilot a thermobaric tank; another could be a sniper with viral sensors; a third could command a squad of evac helicopters. The infected player would use stealth (disguise) and brute force, while the human players would use coordination and firepower. This respects the lore: Heller is a singularity, but the military is an organized system. prototype 2 multiplayer

The developers felt that adding multiplayer to the first game would have been a "distraction" and that the market wasn't "clamoring" for it enough to justify the resources required to balance competitive or cooperative play. Competitive Elements: Radnet Events Yet, the ghost of multiplayer haunts the franchise