Unblocked Bloons -
/* UI panel */ .info-panel display: flex; justify-content: space-between; align-items: baseline; gap: 20px; margin-top: 18px; margin-bottom: 8px; flex-wrap: wrap; background: #0c2b22cc; backdrop-filter: blur(4px); padding: 12px 24px; border-radius: 60px;
// get position from t (0..1) function getPathPosition(t) if(t <= 0) return ...waypoints[0]; if(t >= 1) return ...waypoints[waypoints.length-1]; let total = TOTAL_PATH_LEN; let distNeeded = t * total; let accumulated = 0; for(let i=0; i<waypoints.length-1; i++) const p1 = waypoints[i]; const p2 = waypoints[i+1]; const segLen = Math.hypot(p2.x-p1.x, p2.y-p1.y); if(distNeeded <= accumulated + segLen) const localT = (distNeeded - accumulated) / segLen; const x = p1.x + (p2.x-p1.x)*localT; const y = p1.y + (p2.y-p1.y)*localT; return x, y; unblocked bloons
// tower attacks function updateTowersAndProjectiles() // tower cooldown update for(let t of towers) if(t.cooldown > 0) t.cooldown--; /* UI panel */