Substance Automation Toolkit Better

This is the primary engine. It allows users to perform batch operations on .sbs (Substance source files) and .sbsar (Substance Archive files). Through simple command lines, it can:

The Substance Automation Toolkit: Scaling Your Material Pipeline substance automation toolkit

Modifies existing Substance files, such as replacing inputs or renaming nodes. Batch updates older Substance files to the latest version. Automating with the Python API (Pysbs) This is the primary engine

The Substance Automation Toolkit is the "engine room" of a Substance-based pipeline. While Designer creates the art and Painter applies it, the Automation Toolkit ensures that art gets to the game engine or render farm efficiently, correctly, and automatically. It is a critical tool for any studio looking to scale their asset production. Batch updates older Substance files to the latest version

The toolkit is modular, offering different tools for different stages of the pipeline:

In modern development, assets are updated frequently. If an artist changes a "Brick" material, the pipeline needs to automatically update that material on every wall in the game level.

Pysbs can be used in external environments like Maya , Blender , and Houdini . Getting Started