: Worlds are more than just static 3D models. Using Udon , a proprietary programming language, creators can build complex games, interactive objects, and synchronized events directly into their worlds. Hardware Compatibility

However, the reliance on Unity introduces challenges. Because the platform allows user-uploaded content, the client must manage asset loading dynamically. Unlike a traditional game where assets are optimized and compiled onto a disc, the VRChat client streams assets from Content Delivery Networks (CDNs) on the fly. This necessitates a complex asset bundling system where user-created prefabs are converted into VRChat-compatible formats.

The architecture of the VRChat client poses unique challenges for moderation.