Directx9 ((free)) -
For games that require a lot of text (like RPGs or MMOs), the standard ID3DXFont can be slow because it relies on GDI.
Because the API is so well-documented and the hardware requirements are low, the modding community has kept DX9 on life support in the most fascinating ways. directx9
Use D3DXCreateText to generate a 3D mesh from a specific font. Best For: 3D titles, floating signs, or cinematic effects. Summary Comparison Table Flexibility Complexity ID3DXFont Slow (uses GDI) High (supports system fonts) CD3DFont Low (pre-rendered glyphs) D3DXCreateText 3D Space only For games that require a lot of text
This is the standard high-level method for drawing 2D text. It uses GDI internally to render text to a texture, which it then draws as sprites. Best For: 3D titles, floating signs, or cinematic effects
I’m talking about DirectX 9.0c.
DX9 wasn't perfect. Its most famous limitation was the and poor multi-threading support. In the multi-core CPU era, DX9 became a bottleneck because the main rendering thread couldn't effectively distribute work to other cores.