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To solve this, Citra implements . Once a shader is compiled, Citra saves a copy of that machine code to your storage (hard drive or SD card).
Citra provides options to manage the shader cache:
if (diskCacheContains(hash)) auto shader = loadFromDisk(hash); cache[hash] = shader; return shader;
Systems like the Steam Deck often use "pre-cached" shaders provided by Steam to bypass this issue entirely for supported games. 5. Managing Your Cache
You can manually delete the contents of the shader-cache folder within your Citra-emu directory.
To solve this, Citra implements . Once a shader is compiled, Citra saves a copy of that machine code to your storage (hard drive or SD card).
Citra provides options to manage the shader cache: shader cache citra
if (diskCacheContains(hash)) auto shader = loadFromDisk(hash); cache[hash] = shader; return shader; To solve this, Citra implements
Systems like the Steam Deck often use "pre-cached" shaders provided by Steam to bypass this issue entirely for supported games. 5. Managing Your Cache To solve this
You can manually delete the contents of the shader-cache folder within your Citra-emu directory.