D3d_feature_level
In earlier versions of DirectX (such as DirectX 9), developers had to check for hundreds of individual capabilities (caps bits) to determine if a graphics card supported a specific shader model or texture format.
Feature levels allow a single application to target multiple DirectX versions (10, 11, and 12) while gracefully scaling down for older hardware. Key D3D_FEATURE_LEVEL Enumerations d3d_feature_level
Advanced Direct3D 12 functionality. Why Feature Levels Matter: Bridging Hardware Gaps In earlier versions of DirectX (such as DirectX
To work with D3D feature levels, you'll need to: you'll need to: