Seus Ptgi Works With Iris Or Oculus
Place the .zip file into your .minecraft/shaderpacks folder. Select it in-game via the menu. Are you running this on a high-end GPU, or
| Feature | SEUS PTGI HRR 2.1/3.0 | Iris 1.6+ / Oculus | Status | | :--- | :--- | :--- | :--- | | | ✅ Full support | ✅ Works perfectly | Good | | Volumetric Fog | ✅ Yes | ✅ Supported | Good | | Emissive Textures | ✅ Yes | ✅ Supported | Good | | Custom Skyboxes | ✅ Yes | ✅ Supported | Good | | Water Refraction | ✅ Yes | ✅ Supported | Good | | LabPBR (PBR textures) | ✅ Yes | ✅ Supported (Iris 1.6+) | Good | | Hand/Item Shadows | ✅ Yes | ⚠️ Broken/Glitchy in some versions | Fair | | Colored Shadows | ✅ Yes | ✅ Works | Good | | Waving Plants/Wind | ✅ Yes | ✅ Works | Good | seus ptgi works with iris or oculus
The core path-traced lighting, reflections, and global illumination all function correctly—and they run significantly faster than on Optifine. Only die-hard perfectionists will miss the hand shadows. Place the
However, Iris/Oculus use a different shader packing system and feature set than Optifine. This is where SEUS PTGI gets tricky. Only die-hard perfectionists will miss the hand shadows


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