((new)) — Texturepacker Libgdx

Every folder you point TexturePacker at becomes one "Atlas" (one .atlas file + one .png ).

Create a class in your project to run the packer. This is useful if you have raw images in a source folder and want to pack them into the assets folder automatically. texturepacker libgdx

If you make pixel art, turn off filtering (set to Nearest ) and turn on edgePadding = false to prevent bleeding between sprites. Every folder you point TexturePacker at becomes one