Navarch Ability Cooldown By Degree Table
A static cooldown treats all abilities as equal—a flawed assumption. The table serves three critical functions:
In the lexicon of high-level naval wargaming and futuristic command simulations, the term "Navarch" refers to a supreme naval commander—an admiral with operational control over a fleet or battle group. Unlike a standard unit commander, a Navarch possesses unique strategic abilities (e.g., enhanced radar negation, coordinated missile swarm, emergency damage control, or tactical repositioning). To prevent these abilities from breaking game balance, designers implement a "Cooldown by Degree Table"—a progressive scale linking the severity of an ability’s impact to the waiting period before it can be used again. navarch ability cooldown by degree table
Having a 5-x-x Monkey Sub on the map reduces ability cooldowns for all towers in its radius by 20%, and globally by a smaller percentage. Strategic Takeaway A static cooldown treats all abilities as equal—a
The "Faster Takedowns" point directly reduces the base cooldown from 30 to 25 seconds. To prevent these abilities from breaking game balance,
*Note: Some data suggests the cooldown can reach a floor of 15 seconds at Degree 100 with specific combinations of Monkey Knowledge and buffs. Key Ability Mechanics The Navarch operates with two distinct "hooks":