| User Type | Typical Application | |-----------|----------------------| | | Debugging game logic on a live client without recompiling. Inspecting why an actor didn’t spawn. | | Modder | Finding and changing hidden variables (e.g., gravity, jump height, weapon damage). Dumping the object hierarchy for offline SDK generation. | | Technical Artist | Visualizing lighting volumes, post-process materials, or culling distances in real-time. | | Tester / QA | Reproducing bugs by directly setting variables to edge-case values. Teleporting the player to specific coordinates. |
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