Realistic Car Driving Script [patched] -

// Update visual wheel positions UpdateWheelTransform(frontLeftWheel, frontLeftTransform); UpdateWheelTransform(frontRightWheel, frontRightTransform); UpdateWheelTransform(rearLeftWheel, rearLeftTransform); UpdateWheelTransform(rearRightWheel, rearRightTransform);

using UnityEngine;

class Vehicle: def __init__(self, mass, engine_power, transmission_type): self.mass = mass self.engine_power = engine_power self.transmission_type = transmission_type self.speed = 0 self.acceleration = 0 realistic car driving script

// Acceleration and Braking public float acceleration = 10f; public float braking = 10f; public float deceleration = 5f; class Vehicle: def __init__(self

[Header("Engine & Drivetrain")] public float maxEngineTorque = 300f; // Nm public float maxBrakeTorque = 500f; public AnimationCurve torqueCurve; // Torque vs RPM public float[] gearRatios = 3.5f, 2.0f, 1.4f, 1.0f, 0.8f ; public float finalDriveRatio = 3.2f; public float engineIdleRPM = 800f; public float engineMaxRPM = 6500f; private float currentRPM; private int currentGear = 0; public float braking = 10f