8gb — Patch
When developers port a game built for the PS5’s unified memory pool to PC, they often default to the console’s texture budget. If the console version uses 10GB of VRAM for textures, the PC version tries to do the same. If you only have 8GB of VRAM, the game breaks.
Developers are no longer building games for the "lowest common denominator." They are building for the SSD speed and unified memory of current-gen consoles. They are using these resources to create denser worlds with higher resolution assets. To strip those assets down to fit into 8GB of VRAM requires significant engineering time—time that publishers often don't allocate before a launch date. 8gb patch