Most SkyVR scripts require a third-party executor or a built-in console within the VR app. Ensure your executor is updated to the latest version of your VR firmware.
-- GOOD: cache in onStart function onStart() audio = self:getComponent("AudioSource") end function onGrab(player) audio:play() end skyvr script
function onLookAt(player, duration) if duration > 2.0 then player:teleportTo(Vector3(10, 1.5, 20)) self:emitParticle("blue_swirl") end end Most SkyVR scripts require a third-party executor or
Automatically adjusting render distances and texture quality to maintain a high FPS. duration) if duration >