@Override public void render() batch.begin(); batch.draw(textureAtlas.findRegion("player"), 100, 100); batch.draw(textureAtlas.findRegion("enemy"), 200, 200); batch.draw(textureAtlas.findRegion("coin"), 300, 300); batch.end();
// Proceed to load the atlas normally... libgdx texture packer
: Older OpenGL versions required textures to be powers of two (e.g., 512x512, 1024x1024). The packer handles this automatically, even if your individual sprites are odd sizes. @Override public void render() batch