Vray Materials ^new^ 💯 🆕

The VRayMtl implements a for opaque surfaces and a bidirectional scattering distribution function (BSDF) for translucent ones. The total radiance ( L_o ) is defined as:

Where ( \textFT ) is the Fourier Transform of the texture ( T ). vray materials

Ensures that materials do not reflect more light than they receive. The VRayMtl implements a for opaque surfaces and