Completing short, medium, or long-term strategic objectives (like conquering specific regions) typically grants 1 FI to the faction leader.
The player assuming the role of must recognize that the faction is a distributed weapon. Each member has a unique industrial capacity, manpower pool, and geographical position. Without initiative command, the United Kingdom might guard its home islands obsessively while Canada’s army sits idle in Halifax. The commander’s first task is diagnostic : mapping the faction’s combined capabilities against a unified strategic objective.
: Unlock sharing for Land, Navy, or Air doctrines, helping less advanced members catch up to the faction leader's expertise.
Completing short, medium, or long-term strategic objectives (like conquering specific regions) typically grants 1 FI to the faction leader.
The player assuming the role of must recognize that the faction is a distributed weapon. Each member has a unique industrial capacity, manpower pool, and geographical position. Without initiative command, the United Kingdom might guard its home islands obsessively while Canada’s army sits idle in Halifax. The commander’s first task is diagnostic : mapping the faction’s combined capabilities against a unified strategic objective.
: Unlock sharing for Land, Navy, or Air doctrines, helping less advanced members catch up to the faction leader's expertise.