Rabbids Go Home Characters -

Released in 2009 by Ubisoft, Rabbids Go Home marked a significant tonal shift for the franchise. Moving away from the mini-game format of the Rayman Raving Rabbids series, this title introduced a full-fledged adventure platformer. The story is absurdly simple: the Rabbids decide they come from the moon, and to get there, they must build a giant pile of stuff to reach it.

While not a speaking character, the Moon acts as the narrative driver. rabbids go home characters

The humans in Rabbids Go Home are not evil villains in the traditional sense; they are simply citizens trying to protect their property from what they perceive as a "vermin infestation." Released in 2009 by Ubisoft, Rabbids Go Home

Unlike most Rabbids games where the characters are mostly interchangeable, Rabbids Go Home (2009) features a clear as the protagonists, plus a handful of memorable NPCs. The goal? Build the biggest pile of human junk to reach the Moon. While not a speaking character, the Moon acts