The Witch And Her Two Disciples __top__

At any moment, the player (or GM) can trigger a —a narrative turning point where the Tether is tested to its breaking point. The Crisis is resolved by one of three outcomes, each changing the story permanently:

In broader mythology, certain figures are known for having two key followers or forms: Disciple of the Witch - Two - Kingdom Death the witch and her two disciples

The test reveals their true natures to the witch and to themselves. The Legacy of the Craft At any moment, the player (or GM) can

The witch smiles at the results. She knows the forest needs both paths to survive. At any moment

Group Tele the witch and her two disciples