No dares that involve non-consenting people, breaking actual laws (underage drinking in the quad is not a dare), or causing property damage. Dares must be physical, embarrassing, or creative—not dangerous.
Every 30 minutes, the "Dare Difficulty" increases. Round 1: silly voices. Round 2: mild public embarrassment. Round 3: creative storytelling. Round 4: you must do your dare while holding a full cup of water—if you spill, you restart.
The best college games end with people laughing on the floor, not crying in the bathroom. If a truth gets too heavy, move on. If a dare feels mean, change it.
No dares that involve non-consenting people, breaking actual laws (underage drinking in the quad is not a dare), or causing property damage. Dares must be physical, embarrassing, or creative—not dangerous.
Every 30 minutes, the "Dare Difficulty" increases. Round 1: silly voices. Round 2: mild public embarrassment. Round 3: creative storytelling. Round 4: you must do your dare while holding a full cup of water—if you spill, you restart.
The best college games end with people laughing on the floor, not crying in the bathroom. If a truth gets too heavy, move on. If a dare feels mean, change it.