Navarch Ability Cooldown Scaling With Degree -

The Navarch automatically "hooks in" and destroys up to 10 non-BAD MOAB-class Bloons (such as ZOMGs or DDTs) periodically.

Specifically reduces the Navarch of the Seas ability cooldown from 30 seconds to 25 seconds . navarch ability cooldown scaling with degree

Many players assume "Attack Speed" only applies to the main weapon (the missiles and grapes the boat shoots). However, for the Navarch, the Attack Speed scalar applies directly to the recharge rate of his abilities. The Navarch automatically "hooks in" and destroys up

Implementing is a low-risk, high-reward change. It: However, for the Navarch, the Attack Speed scalar

These abilities are powerful, but in the late game, time is your enemy. A 3-minute cooldown on an ability makes it a "once per game" Hail Mary. A 30-second cooldown makes it a staple of your defense. That is where Degree scaling comes in.

P.S. – If the devs are worried about balance, they could make the scaling 0.5% per Degree (max 15% reduction) as a conservative start. But 1% feels right for the investment.

Base Cooldown × (1 − (Degree × 0.01))

The Navarch automatically "hooks in" and destroys up to 10 non-BAD MOAB-class Bloons (such as ZOMGs or DDTs) periodically.

Specifically reduces the Navarch of the Seas ability cooldown from 30 seconds to 25 seconds .

Many players assume "Attack Speed" only applies to the main weapon (the missiles and grapes the boat shoots). However, for the Navarch, the Attack Speed scalar applies directly to the recharge rate of his abilities.

Implementing is a low-risk, high-reward change. It:

These abilities are powerful, but in the late game, time is your enemy. A 3-minute cooldown on an ability makes it a "once per game" Hail Mary. A 30-second cooldown makes it a staple of your defense. That is where Degree scaling comes in.

P.S. – If the devs are worried about balance, they could make the scaling 0.5% per Degree (max 15% reduction) as a conservative start. But 1% feels right for the investment.

Base Cooldown × (1 − (Degree × 0.01))