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Heyzo Heyzo-2020 |link|

While VR remains a niche segment (Nakamura, 2022), Heyzo’s limited pilot of 360‑degree titles received favorable feedback, hinting at a potential growth avenue as headset adoption rises.

: While the genre has a following in Japan, its global recognition and reception might differ due to cultural and linguistic barriers. However, the internet has made it easier for such content to reach a broader audience, sparking international discussions about its approach to education and information dissemination. heyzo heyzo-2020